Puget Systems After Effects


Puget Systems After Effects

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Are you looking for a new After Effects system?
At Puget Systems, one of our key objectives is to ensure that our customers have access to a fast, reliable workstation, ideally designed for their unique workflow. The main way to do this is by measuring a wide range of devices in After Effects (and many other software packages) that we then publish in our continuing series of hardware articles.

However, while ensuring that we sell the right hardware, it does not give our customers a great idea of ​​how quickly the new workstation will compare with its current system. To address this problem, we're making the internal Ae standard available for public download so anyone can compare their computer to the latest After Effects articles. Best of all, this standard is compatible with both Windows and Mac!

We also have a standard available for Adobe Photoshop CC

How to run the standard
After you download the standard, unzip it to a convenient location - we recommend placing it on the same drive that stores your active projects where there are a few media assets used throughout the standard. Next, just open the "PugetBenchmark.aep" project file and follow the instructions in Configuring "Benchmark Instructions".

Note that while a number of settings will be automatically set by the base script, there are three settings you will need to manually set where they can not be written effectively. These settings are:

Enable "Allow text writing to write files and access network" in "Edit -> Preferences -> General"
Disable "Disk Cache" in "Edit -> Preferences -> Media & Disk Cache" (having the disk cache enabled in inconsistent results where Ae does not correspond exactly to the time that the files will be written to the cache)
Set Spacebar Preview to "Play Once" in the Preview window
Once the standard is complete, we recommend that you restore these settings back to their original settings, as things like Disk Cache are probably something you want to enable.

After you configure After Effects, you can run the script "PugetBenchmark.jsxbin" by going to "File -> Scripts -> Run Script File" and browse to the standard folder. If you do not see this script, make sure that the Open dialog box is not limited to displaying only ".jsx" files. You will need to confirm one prompt to clear the cache on the disk, and then continue. Most systems must be able to complete the standard within 30-60 minutes, although it may vary based on the performance of your system.

When the standard is completed, you will be given a "total score" as well as individual scores for the different test types. A log file is created in a standard folder that contains these results plus the time in seconds it takes to complete each individual task. Compare your results with those in our After Effects articles dating back to December 2018 and up.

If you're using a Mac using Mojave, you'll need to manually run the "MagnifetoFit.app" and "SendReturn.app" files before you run the standard. Due to the new security features in Mojave, these files will give an error and break the standard if they do not have permission to send commands to system events. If you turn it on manually and click OK, you can enable the "Privacy & security -> Accessibility" permission. Our video available displays the process you can follow.
This standard is designed for After Effects 2019 and must be run on virtually any Windows or Mac OS installed on After Effects CC 2019. However, due to the size of test projects, it is ideal to have 16 GB or more of access memory RAM and GPU with 2 GB + of VRAM.

Note that this standard is still in BETA. Plug-ins and custom preferences in particular may prevent the standard from being turned on correctly. If you experience any problems, we recommend resetting your preferences to the default settings - make sure to back up first!

Tests and standard projects
We have standard tests of FPV RAM preview (both in half and full resolution), FPS when providing file configuration, performance when doing warp stability and analyzing 3D camera tracking.

Many of our bookmarks are based on the excellent educational programs offered by VIDEO COPILOT. If you'd like to understand what's going on in these works, we strongly recommend that you see the following tutorials:

Animated polygon tutorial
Advanced Forex Tutorial! 100% After Effects!
Realistic Rain Drop FX Tutorial! 100% After Effects!
Flash Glitch FX Tutorial! 100% After Effects!
Advanced Damage & Decay FX Tutorial! 100% After Effects!
How does registration work?
The scoring system used in our standard is based on the performance of a reference system with fol

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